//本机的浏览器地址为 http://mytest2.com server { listen 5800; server_name localhost; root /Applications/htdocs; location / { proxy_pass http://www.bigemap.com:9000; proxy_set_header Host mytest2.com; proxy_set_header X-Real-IP $remote_addr; } } server { listen 9001; server_name mytest2.com; root /Applications/htdocs; location / { proxy_pass http://www.bigemap.com:9001; proxy_set_header Host localhost; proxy_set_header X-Real-IP $remote_addr; } } location ^~/map/ { proxy_pass http://www.bigemap.com:9000/; proxy_set_header Host fast.zhangwe.com; proxy_set_header X-Forwarded-Proto https; }
(1)几何形状(Geometry):定义了Primitive的结构,例如三角形、线条、点等 (2)外观(Appearance ):定义Primitive的着色(Sharding),包括GLSL(OpenGL着色语言,OpenGL Shading Language)顶点着色器和片段着色器( vertex and fragment shaders),以及渲染状态(render state) Cesium支持以下几何图形: